Patch Notes

Most recent patch note displayed

2.1.3_SHIP

Towers
  • Added 50% damage reduction for the first 6 minutes of game time
  • Added team-wide 50 gold reward for tower destruction
  • Added local 300 gold reward for tower destruction
Heroes
  • Changed the basic attack projectile for Lt. Belica, Murdock, and Twinblast to fire faster
  • Slightly increased travel speed of all basic attack projectiles
  • First pass at fixing recall bug

2.1.2_SHIP

General
  • Fixed crashing on load into game

2.1.1_SHIP

Sevarog
  • Removed jump animations temporarily
Aspects
  • Fixed rook stacking off of basic attacks
Items
  • Enabled all consumables
Main Menu / Database
  • Fixed main menu bug causing the player to need to restart after every match

2.1.0_SHIP

Heroes
  • Fixed armor and armor penetration math (it is no longer possible to deal negative damage)
  • Smoothed walking and movement animations across the board
  • Optimized movement animation code to improve overall performance
Khaimera
  • Sped up some animations to make him feel "smoother"
Towers
  • Tower shots now have 30% armor penetration
Items
  • Favor ranking stacks are now unique
Database
  • Fixed match stat tracking (MMR/Match history)

2.0.2_SHIP

Heroes
  • Projectiles now collide with the world
Murdock
  • Ult outline will now turn red when hovering an enemy
Greystone
  • Fixed the deflect bug
Khaimera
  • Passive stacks now expire after 1.5s instead of 4s
Countess
  • Fixed shadow slip getting you stuck in/under the map
Sevarog
  • Fixed not being able to root people close to walls
Lane Minions
  • Fixed siege minion health bug
Towers
  • Fixed tower laser not showing up even though the unit was targeted
UI
  • Fixed ability descriptions not updating
  • Fixed scoreboard not updating
Store
  • Fixed 'undo' swapping item slots
Servers
  • Removed Asia and NA-W servers

2.0.1_SHIP

Matchmaking
  • Fixed/improved matchmaking
  • Fixed players timing out of games
  • Fixed getting stuck on loading screen on players disconnect (should only be around 30s now)
  • Fixed parties
Items
  • Removed Death Affliction and Heart Piercer
  • Fixed Scrying Stone
  • Fixed Jar of Hearts going above 60 charges
  • Fixed Voracious Steel not working
  • Fixed not being able to upgrade green aspect
Store
  • Made ESC button close the store
Twinblast
  • Ult now does damage
Lobby
  • Fixed issue with players loading in as "none"
  • Fixed unbalanced team assignment (6v4s)
Other
  • Locked Left CTRL from being rebound

2.0.0_SHIP

Item Store
  • New Store UI
  • Major item system backend code restructure, allowing for faster balance iterations and easier pipeline for creating new items
  • Fixed green aspect
Main Menu / Matchmaking
  • Fixed/improved matchmaking code and party system code to be much more stable
Servers
  • Added OCE, NA-W, and Asia servers
Items
  • Shade's Steps (black boots) now give out of combat movespeed
  • Inertia Wraps (green boots) now give Endurance (CC duration reduction)
Balance
  • General balance changes for Aspects, Items, and Heroes

1.9.10_SHIP

Jungle Buff
  • Fixed buffs staying on hero after death
Match Making
  • Fixed party members being stuck in a loop going from main menu to game once game is done (still happens if you desync in lobby, will be fixed next week)
Balance
  • Siege minions deal less damage
  • Slightly reduced health for melee and siege minions

1.9.9_SHIP

Jungle Buff
  • Fixed blue buff mana regen
Items
  • Fixed being able to buy multiple boots
Match Making
  • Removed accept button (goes straight to game once you or your party leader presses play)
  • Improved match making flow
  • Fixed party system, actived 5 player parties
DataBase
  • Move database communications away from the game thread in case our DB servers stall
  • Improved database communication code to make less useless calls
UI
  • Added more interactive loading screen (still a work in progress)